224 cards found.

Matsu-Tribe Sniper

Creature Snake Warrior Archer   1 / 1   {1}{G} (2)

{t}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.



Color Identity: G,Green
Printings:
Betrayers of Kamigawa (Common)

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Memnarch

Legendary Artifact Creature Wizard   4 / 5   {7} (7)

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
In the blur between metal and flesh, Memnarch found madness.



Color Identity: Blue
Printings:
Darksteel (Rare)

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Minotaur Tactician

Creature Minotaur   1 / 1   {3}{R} (4)

Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.



Color Identity: R,Red
Printings:
Apocalypse (Common)

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Mobilization

Enchantment {2}{W} (3)

Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.



Color Identity: W,White
Printings:
Onslaught (Rare)

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Momentum

Enchantment Aura   {2}{G} (3)

Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.



Color Identity: G,Green
Printings:
Urza's Destiny (Uncommon)

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Monkey Cage

Artifact {5} (5)

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.



Color Identity:
Printings:
Mercadian Masques (Rare)

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Morinfen

Legendary Creature Horror   5 / 4   {3}{B}{B} (5)

Flying
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
"I looked into its eyes, and its soul was so empty I saw no reflection, no light there."
—Crovax

This card is on the reserved list.


Color Identity: B,Black
Printings:
Weatherlight (Rare)

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Mourner's Shield

Artifact {4} (4)

Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {t}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.



Color Identity:
Printings:
Mirrodin (Uncommon)

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Murkfiend Liege

Creature Horror   4 / 4   {2}{G/U}{G/U}{G/U} (5)

Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.



Color Identity: G,U,Green,Blue
Printings:
Commander Legends (Rare)

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Nantuko Husk

Creature Zombie Insect   2 / 2   {2}{B} (3)

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.



Color Identity: B,Black

Nezumi Cutthroat

Creature Rat Warrior   2 / 1   {1}{B} (2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.



Color Identity: B,Black
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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Nightmare

Creature Nightmare Horse   * / *   {5}{B} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.



Color Identity: B,Black

Nim Replica

Artifact Creature Zombie   3 / 1   {3} (3)

{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.



Color Identity: Black
Printings:
Mirrodin (Common)

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No Rest for the Wicked

Enchantment {1}{B} (2)

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest



Color Identity: B,Black

Northern Paladin

Creature Human Knight   3 / 3   {2}{W}{W} (4)

{W}{W}, {t}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal



Color Identity: W,White

Order of the Sacred Bell

Creature Human Monk   4 / 3   {3}{G} (4)

"My brother, it may now be time to ring the bell and put out the call for aid."



Color Identity: G,Green
Printings:
Ninth Edition (Common)

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Orim's Thunder

Instant {2}{W} (3)

Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.



Color Identity: W,Red,White
Printings:
Commander 2015 (Common)

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Parallax Tide

Enchantment {2}{U}{U} (4)

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.



Color Identity: U,Blue
Printings:
Nemesis (Rare)

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Phantom Centaur

Creature Centaur Spirit   2 / 0   {2}{G}{G} (4)

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.



Color Identity: G,Green

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224 cards found.